Devlog
- September 01, 2021 by RustyMonster#Holding, #Hard Dropping, #Continuous Movement, #Mirroring, #Volume ControlHolding By pressing the SPACE button, you can now save the current polyomino to be used at a later point. The held piece will be placed in a smaller box in the bottom right below the 'NEXT' box, a box... Continue reading
- July 16, 2021 by RustyMonster#Bugfix, #bug, #fix, #v1.0.3, #updateThis update is a very small bugfix update, mainly just to fix a bug where scores with 5's in them would be saved with 5's being erased... Continue reading
- July 15, 2021 by RustyMonster#Update, #Tetris, #Ghost, #Options, #v1.0.2Ghost The ability to enable a "ghost" that shows you where your current Multrominoe is going to land is now available. This option is enabled by default, but can be disabled in the options menu. The n... Continue reading